I had to make an account to comment on here, I do not use itch.io usually nor I play the web games, but the HoloLive ones are really fun, so I wanted to leave my thoughts here.
The game itself is beyond well-made, and saying so is an understatement to how much of a great game you have created here, it's fun, challenging and each stage is really unique (except some enemies which have same attack patterns, but they are still fun.)
Aqua's "boss" fight was kind of my favorite? It was scary, stressful and I didn't know I had to light the torches until late on.
Marine's fight was unique, but it was frustrating with the rocks that came and her dashes.
However, the most frustrating fight (and the one I left the game on until I can get a better headspace) is Ayame's, the best way to describe it is unfair, with two dashes and two defensive abilities, the roof dash is already too much, and it's really hard to dodge without her doing some other attacks before, the parry is unnecessary and just there for an annoying factor considering you can't even jump behind her most of the time before she dashes, I was watching a video to know how to fight her, and to know she leaves no reward makes me feel this battle is overcomplicated for no reason at all.
I would think it's an skill issue on my part, but after trying so much, it just gets nowhere, and was wondering if this boss could be revised on a future update? Right now it's impossible to get past her.
Regarding the special abilities... I have found no use to them besides Fire, Peko's rocket is too slow and idk if it's better than Fire, the pink girl's (I forgot her name, but it's on the Casino) power has not seen any use on my part, and Marine's is too niche, I tried it on Ayame but I can't make it work either.
The comment regarding special basic attacks for each power is honestly a good idea, as it would give the player more variety and not just "Spam X to attack until you beat the enemy / boss."
Regarding the video I mentioned earlier, I saw the person had some ice shield ability, but I never found it before and thus I guess it was deleted later on? Seemed really good for defense, which is what Flare lacks, I know Megaman didn't have these kind of abilities, AKA there's no healing, defense and for some reason the saves don't give you health (AFAIK), but I think it would be nice to have something defensive, or maybe make the slide useful besides platforming aspects.
I have much more to say, and while the game is fun, these boss fights have been frustrating (Including the weird Fubuki tower) so I honestly need a break right now.
Any help for Ayame would be greatly appreciated, as I can't for the life of me beat her at all on her current state and much less knowing there's zero reward to it.
Thank you for playing and for your detailed comment!
I'm glad to see that the aqua boss works well, the whole sequence is very inspired from the SA-X in metroid fusion.
The upcoming release will change a lot of things in terms of weapon balance and enemy life, I hope it will solve some of those frustrating moments. Also, sliding will allow you to avoid enemies which completely changes the pace of fights (Ayame's fight in particular)
The ice shield is still in the game, you were not far from unlocking it I think! Certain abilities are needed later to unlock specific parts of the game/beat specific bosses so even if they are very situational most of them are still used at some point
Yes! Something told me that it was based on SA-X, I noticed it right off the bat and that was really amazing, def would be my favorite part of the game, followed by the boat fight!
I don't know if the ice shield was before Ayame but it definitely should be after a boss right? I supposed it was Fubuki-tower, but I was sure that I haven't lost anything so I wonder how the user who uploaded the video I watched got it-
And yes, I saw like, fire ability was used on Stage 3 mostly, and Marine's power can be used to fight enemies on an arc or even get through a shield.
I sadly haven't found out how to use the slide properly, as I haven't been able to dodge enemy attacks or enemies with it.
EDIT: Noticed I had to do all stage all over again in order to get to Ayame, having a save data is really really good, but doing Fubutora again (which from what I read here, seems like the spamming attack problem also can hurt one's fingers gkdspgd) was a bit bothersome.
Still tho, it was really fast to get there there this time, not just because I know how to get through, but also because I got up faster thanks to finding shortcuts with the double jump.
I also found a sheep and I suppose that's Watame, but it's an easter egg and plays no further role right?
Fought Ayame again a few times, still can't get through and sliding doesn't help me, should I wait for the update and not play until then, or do you suggest me to keep trying? fopkdsfpfd
EDIT2: Afer countless tries I beat her, i didn't even use the other abilities, just fire's charged shot, so zero spamming and all.
I got carpal tunnel because I thought I could survive fighting Noel. The game is still amazing though, I kinda wish there was a different button for charge and fire instead because rapidly tapping to shoot really hurts. I had to use Turbo mode on my controller just to beat Fubura Tower by spamming and time stopping just to shoot the head.
I loved this! The style was great! Though, The bullet hell aspects of some of the boss fights made it a little annoying. Enemies were designed great (though a healthbar would be a good addition) And maybe a tutorial sign in the first area, as i had to go back to the game page to see the controls. ALSO! It needs pause feature >_>. I like the way that you unlock the different projectiles! Its very unique and interesting. Maybe have each different projectile mode have a slightly different basic attack? Maybe even just a different texture. It would add a cool amount of depth to the attack system. Overall, a really fun game!!! Ill watch this with great interest :)
Thanks! I love the idea of slight differences for basic attacks! In the next update the slide will allow you to dodge attacks, which will make the bullet hell phases less frustrating. I'll think about a pause button (or maybe something automatic every time you open the menu)
Progress is saved automatically, you can move your mouse to display a save icon in the upper left corner and open a window that lets you access unlocked stages
Amazing game, played through it all! Just please take the power change off of the up button I kept changing my weapon on accident. Thank you for making this!
Uninstalled the old version (before the guns update) and reinstalled, but now the map with the bow has been replaced with a checkpoint and I can only pick up the guns. Also, I somehow managed to activate the other checkpoint on the fubuzilla bot battle which let me skip it after I died.
You need to concentrate on shooting the very top part. Any damage done to other parts of the robot doesn't go towards defeating it. The transparent platforms under the robot can actually be moved through, so you can use those platforms help you get up. Also, keep in mind that you can double jump (I actually didn't notice until I got to this boss.)
dang you built your own custom engine for this game? Did you by chance record any of that process? What made you decide to do that rather than just use an established engine already? I get you're probably an experienced programmer, but it leaves me curious. Are your future game projects using this same custom engine?
There are no records of the creation process as it is an amalgamation of several attempts over several years. I have used most of the mainstream game engines, but in the end I've always had more fun messing around in a web browser.
I recently posted on twitter another game I'm working on, it's a trpg that uses a similar base although the result is very different
Super fun, found the pistols easily and played the whole game with it.
Also, Aqua almost gave me a heart attack .
the boss fights were amazing, I got totally destroyed by the first boss because I was only pressing one time to attack instead of spamming X. And miko and pekora was tough man, but very fun too.
Man, this game practically got an overhaul!! New weapons, powers, new cutscenes, extended levels and more!! Loving your work so far.👍
... and another thing, what kind of engine are you using? Because the browser version has this unique UI and stuff I didn't see in other browser/HTML5 games I found.
Edit: 1; I find it kind of funny the new gun weapon has a run and fire(?) animation while the bow doesn't. and 2; thank goodness you added saving as I was [worried(?)] curious if you would add (something like) that, as before, even after I beat the first boss, if I died before I reached like- half of the level, or else I would of had to restart that boss
Edit 2: I also recently found a bug(?) on the browser ver. at least that (if?) I waited for too long on a level (and probably also have your screen off the game) (I found it in the [WIP] Yamato level at least), it speeds up the game drastically for a while, will you fix that?(I know its randomly specific but its still a bug).
Building a GAME ENGINE from scratch (either Scratch.mit.edu or the literal term) is very impressive, and it is nice that people can also use the engine for themselves for their own projects if they want to if they want to.
This fast game speed glitch comes from the way your browser changes its refresh speed when you are not looking at the game (when you scroll down in the comments for example). I can't do much about it, but the speed will adjust itself if you wait a few seconds 😰
Yeah I know. I discovered this when I wanted to add something down in the comments, and I just so happened to discover it when checking the game for something🤷♀. Just wanted to see if you could fix/do anything about it.
And one last thing, how do you pause the game again? Before, the game was able to be paused, probably with ESC. I don't remember myself, especially since I 1, want to pause the game to take a break and come back later, and 2, to not have to find a safe place to "Pause", not have the music bother me (Edit: I was joking, the music is great!😁) and not worry of the timer rising, as it'll also make it easier to do the timer achievements.
You know, just generally have a pause menu🤷♀, since its so weird not having one on a game like this.
I strongly recommend the software antimicro! It’s helped me rig up a setup so that I can play the games that don’t offer controller support — it’s been a game changer, for me!
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I'm at the part after polka boss fight and it seems like I am endlessly running? Is it bugged or am I missing something?
Also is there a way to continue from last checkpoint? I tried restarting but I'm now at the start of the stage again.
after the fight against polka you have to pay attention to the wind direction!
chekpoints reset when you restart a level o7
Ah gotcha, thanks!
I got bad end XD. Can you give a tip how to proceed?
hint for the true end "marine -> aqua -> noel"
Thanks! I figured it out.
I had to make an account to comment on here, I do not use itch.io usually nor I play the web games, but the HoloLive ones are really fun, so I wanted to leave my thoughts here.
The game itself is beyond well-made, and saying so is an understatement to how much of a great game you have created here, it's fun, challenging and each stage is really unique (except some enemies which have same attack patterns, but they are still fun.)
Aqua's "boss" fight was kind of my favorite? It was scary, stressful and I didn't know I had to light the torches until late on.
Marine's fight was unique, but it was frustrating with the rocks that came and her dashes.
However, the most frustrating fight (and the one I left the game on until I can get a better headspace) is Ayame's, the best way to describe it is unfair, with two dashes and two defensive abilities, the roof dash is already too much, and it's really hard to dodge without her doing some other attacks before, the parry is unnecessary and just there for an annoying factor considering you can't even jump behind her most of the time before she dashes, I was watching a video to know how to fight her, and to know she leaves no reward makes me feel this battle is overcomplicated for no reason at all.
I would think it's an skill issue on my part, but after trying so much, it just gets nowhere, and was wondering if this boss could be revised on a future update? Right now it's impossible to get past her.
Regarding the special abilities... I have found no use to them besides Fire, Peko's rocket is too slow and idk if it's better than Fire, the pink girl's (I forgot her name, but it's on the Casino) power has not seen any use on my part, and Marine's is too niche, I tried it on Ayame but I can't make it work either.
The comment regarding special basic attacks for each power is honestly a good idea, as it would give the player more variety and not just "Spam X to attack until you beat the enemy / boss."
Regarding the video I mentioned earlier, I saw the person had some ice shield ability, but I never found it before and thus I guess it was deleted later on? Seemed really good for defense, which is what Flare lacks, I know Megaman didn't have these kind of abilities, AKA there's no healing, defense and for some reason the saves don't give you health (AFAIK), but I think it would be nice to have something defensive, or maybe make the slide useful besides platforming aspects.
I have much more to say, and while the game is fun, these boss fights have been frustrating (Including the weird Fubuki tower) so I honestly need a break right now.
Any help for Ayame would be greatly appreciated, as I can't for the life of me beat her at all on her current state and much less knowing there's zero reward to it.
Thank you for playing and for your detailed comment!
I'm glad to see that the aqua boss works well, the whole sequence is very inspired from the SA-X in metroid fusion.
The upcoming release will change a lot of things in terms of weapon balance and enemy life, I hope it will solve some of those frustrating moments. Also, sliding will allow you to avoid enemies which completely changes the pace of fights (Ayame's fight in particular)
The ice shield is still in the game, you were not far from unlocking it I think! Certain abilities are needed later to unlock specific parts of the game/beat specific bosses so even if they are very situational most of them are still used at some point
Yes! Something told me that it was based on SA-X, I noticed it right off the bat and that was really amazing, def would be my favorite part of the game, followed by the boat fight!
I don't know if the ice shield was before Ayame but it definitely should be after a boss right? I supposed it was Fubuki-tower, but I was sure that I haven't lost anything so I wonder how the user who uploaded the video I watched got it-
And yes, I saw like, fire ability was used on Stage 3 mostly, and Marine's power can be used to fight enemies on an arc or even get through a shield.
I sadly haven't found out how to use the slide properly, as I haven't been able to dodge enemy attacks or enemies with it.
EDIT: Noticed I had to do all stage all over again in order to get to Ayame, having a save data is really really good, but doing Fubutora again (which from what I read here, seems like the spamming attack problem also can hurt one's fingers gkdspgd) was a bit bothersome.
Still tho, it was really fast to get there there this time, not just because I know how to get through, but also because I got up faster thanks to finding shortcuts with the double jump.
I also found a sheep and I suppose that's Watame, but it's an easter egg and plays no further role right?
Fought Ayame again a few times, still can't get through and sliding doesn't help me, should I wait for the update and not play until then, or do you suggest me to keep trying? fopkdsfpfd
EDIT2: Afer countless tries I beat her, i didn't even use the other abilities, just fire's charged shot, so zero spamming and all.
cool game! i love it its just that i think i ddnt saved my progress
One question this game has a virus is that my pc won't let me download it :(
me too
i cant get through the tunnel in stage three after lighting the candle :(
Pressing down and jump allows you to slide through the tunnel!
THANKYOUUUUU
uhm how do i save....?
Progress is saved automatically! Unlocked stages, weapons and achievements are accessible in the save menu using the mouse.
oh thank you!
Gran juego
Awesome gameplay, awesome pixel art, awesome music, awesome game.
10/10
I got carpal tunnel because I thought I could survive fighting Noel. The game is still amazing though, I kinda wish there was a different button for charge and fire instead because rapidly tapping to shoot really hurts. I had to use Turbo mode on my controller just to beat Fubura Tower by spamming and time stopping just to shoot the head.
I loved this! The style was great! Though, The bullet hell aspects of some of the boss fights made it a little annoying. Enemies were designed great (though a healthbar would be a good addition) And maybe a tutorial sign in the first area, as i had to go back to the game page to see the controls. ALSO! It needs pause feature >_>. I like the way that you unlock the different projectiles! Its very unique and interesting. Maybe have each different projectile mode have a slightly different basic attack? Maybe even just a different texture. It would add a cool amount of depth to the attack system. Overall, a really fun game!!! Ill watch this with great interest :)
Thanks! I love the idea of slight differences for basic attacks! In the next update the slide will allow you to dodge attacks, which will make the bullet hell phases less frustrating. I'll think about a pause button (or maybe something automatic every time you open the menu)
cool!! Glad I could help :3
if i play on browser does it save my progress when i close the game? or i have to start all over again?
Progress is also saved on browsers!
this game is really good but is there a way to save progress?
Progress is saved automatically, you can move your mouse to display a save icon in the upper left corner and open a window that lets you access unlocked stages
Great Game and good graphic
这是我玩过最优质的Hololive同人游戏!
Ayame bossfight is my favorite.
Where is the bow!?!?!?!? It was replaced with a checkpoint...
Oh and all my acheivements but thats probably due to it being the browser version
Also hi again!!
Hi! The bow is disabled for the moment, I'm not sure to put it back since it doesn't add much more than the guns
Amazing game, played through it all! Just please take the power change off of the up button I kept changing my weapon on accident. Thank you for making this!
Thank you for playing! I plan to add two new buttons for switching weapons
Awesome looking forward to it
My god... this is the best fanmade game i've ever seen! Can't wait for the complete game
Fantastic game! Lots of fun!
Such a high quality game! I could imagine playing this on the GBA. And the music is sick!
Uninstalled the old version (before the guns update) and reinstalled, but now the map with the bow has been replaced with a checkpoint and I can only pick up the guns.
Also, I somehow managed to activate the other checkpoint on the fubuzilla bot battle which let me skip it after I died.
what to do on the fubuki part?, i honestly dont know how to progress (the robot part)
You need to concentrate on shooting the very top part. Any damage done to other parts of the robot doesn't go towards defeating it. The transparent platforms under the robot can actually be moved through, so you can use those platforms help you get up. Also, keep in mind that you can double jump (I actually didn't notice until I got to this boss.)
ty!! already bet it
The music is amazing and the gameplay very faithful to Megaman, while having its own Holo-Style, congratulations that's amazing!
I tried attacking aqua using marine's special the 1st time she appears in the dark room where you had to light the candles. the game froze XD.
dang you built your own custom engine for this game? Did you by chance record any of that process? What made you decide to do that rather than just use an established engine already? I get you're probably an experienced programmer, but it leaves me curious. Are your future game projects using this same custom engine?
There are no records of the creation process as it is an amalgamation of several attempts over several years. I have used most of the mainstream game engines, but in the end I've always had more fun messing around in a web browser.
I recently posted on twitter another game I'm working on, it's a trpg that uses a similar base although the result is very different
cool game,but it very hard
If you pick up guns, skip the bow and restart you can't get bow anymore even after restart
if you click the save or disk on the right side of the settings or the gear, you can choose there.
Super fun, found the pistols easily and played the whole game with it.
Also, Aqua almost gave me a heart attack .
the boss fights were amazing, I got totally destroyed by the first boss because I was only pressing one time to attack instead of spamming X. And miko and pekora was tough man, but very fun too.
excited to play the full version.
This is a very cool game with cool mechanics that complement the main gameplay!
It was fun, interesting, scary, but it was worth it, so I'm waiting for the rest of the levels and good luck =D
This Game is Pretty Fun
-Stage and Bosses is Fair
-Aqua is Kirito (Sword art online) she can Star Burst Stream 🤣🤣🤣🤣🤣
-Weapons are still not reduced or increased damage by boss
This game is EPIC
it’s so fun that I don’t know how many times that I’ve played
Oh yeah I also find a bug
I use Marin's power to shoot Aqua when you just enter the Aqua's house
Aqua disappeared and play her battle music
but the game freeze and I can't do anything https://imgur.com/a/6EOxYTk
Excited for the full ver, thank you!
Wow this was a lot of fun!
SUPER FUN!! I like it a lot! :D
Man, this game practically got an overhaul!! New weapons, powers, new cutscenes, extended levels and more!! Loving your work so far.👍
... and another thing, what kind of engine are you using? Because the browser version has this unique UI and stuff I didn't see in other browser/HTML5 games I found.
Edit: 1; I find it kind of funny the new gun weapon has a run and fire(?) animation while the bow doesn't. and 2;
thank goodness you added saving as I was [worried(?)] curious if you would add (something like) that, as before, even after I beat the first boss, if I died before I reached like- half of the level, or else I would of had to restart that bossEdit 2: I also recently found a bug(?) on the browser ver. at least that (if?) I waited for too long on a level (and probably also have your screen off the game) (I found it in the [WIP] Yamato level at least), it speeds up the game drastically for a while, will you fix that?(
I know its randomly specific but its still a bug).Thank you! I'm glad it's looking more and more like a proper game.
I built the game engine from scratch, so it's completely custom. The code is open source, link available in the information!
Building a GAME ENGINE from scratch (either Scratch.mit.edu or the literal term) is very impressive, and it is nice that people can also use the engine for themselves for their own projects if they want to if they want to.
This fast game speed glitch comes from the way your browser changes its refresh speed when you are not looking at the game (when you scroll down in the comments for example). I can't do much about it, but the speed will adjust itself if you wait a few seconds 😰
Yeah I know. I discovered this when I wanted to add something down in the comments, and I just so happened to discover it when checking the game for something🤷♀. Just wanted to see if you could fix/do anything about it.
And one last thing, how do you pause the game again? Before, the game was able to be paused, probably with ESC. I don't remember myself, especially since I 1, want to pause the game to take a break and come back later, and 2, to not have to find a safe place to "Pause", not have the music bother me (Edit: I was joking, the music is great!😁) and not worry of the timer rising, as it'll also make it easier to do the timer achievements.
You know, just generally have a pause menu🤷♀, since its so weird not having one on a game like this.
ok, the installer finally worked, gonna play it later and update my ratin
I'd really enjoy this game more if i could play it with a controller instead of a keyboard.
From the looks of the UI, They will implement it soon
I strongly recommend the software antimicro! It’s helped me rig up a setup so that I can play the games that don’t offer controller support — it’s been a game changer, for me!
Thank you for playing! This bug is fixed in the next version which should be released soon 😵